

The population indicator and timer appear at the top of the game screen when you press F11. Allied Town Centers are visible when you start an allied game. Persian civilization no longer has a farming penalty. All slow units in range are hit, some medium units are hit, and all fast units are missed. Stone Throwers, Catapults, and Heavy Catapults now receive a limited predictive firing benefit from Ballistics, based on the target units speed. The changes are only in the expansion pack, not Age of Empires 1.0, 1.0A, or 1.0B. Pressing the key multiple times cycles through the location of the last five sound cues.Įxpansion changesAge of Empires Expansion includes these changes. When you hear a sound cue (such as an attack warning), you can press the HOME key or click the middle mouse button to go to the trouble spot. You can display the game settings (map type, map size, etc.) during a game by clicking the Menu button on the menu bar, and then clicking Scenario Instructions. New Random civilization option so you dont know which civilization youre playing until the game starts. Double-clicking a unit selects all units of that type on the game screen. New map types: Continental, Mediterranean, Hill Country, and Narrows. New ability to queue the production of units.

Four new technologies: Logistics, Martyrdom, Medicine, and Tower Shield. Five new units: Armored Elephant, Camel Rider, Fire Galley, Scythe Chariot, and Slinger. New featuresAge of Empires Expansion includes these new features: Four new civilizations: Carthaginian, Macedonian, Palmyran, and Roman.
