

You can’t use this feature again until you finish a long rest.įor example, if you are an 8th-level cleric, you can recover up to four levels of spell slots. You immediately suffer 1d6 necrotic damage per spell slot level recovered. As an action, you recover spell slots that have a combined level equal to or less than half of your cleric level (rounded up), and none of the slots can be 6th level or higher. Sanguine RecallĪt 8th level, you can sacrifice a portion of your own vitality to recover expended spell slots. Once this connection ends, the Crimson Bond is lost. During this time, you are blind or deaf (respectively) with regard to your own senses. Upon a failed saving throw, you can choose to either see through the eyes of or hear through their ears of the target for a number of rounds equal to your Wisdom modifier (minimum of 1). If they succeed, the connection is resisted, ending the bond. The target makes a Constitution saving throw against your spell save DC.

You can maintain this effect as though you were concentrating on a spell for up to 1 hour.ĭuring your bond, you can spend an action to attempt to connect with the bonded creature’s senses. You know their approximate distance and direction from you, as well as their general state of health, as long as they are within 10 miles of you.

Starting at 6th level, you can use your Channel Divinity to focus on a sample of blood from a creature that is at least 2 ounces, and that has been spilt no longer than a week ago.Īs an action, you can focus on the blood of the creature to form a bond and gain information about their current circumstances. At 8th level, you can target a Huge or smaller creature. Dead or unconscious creatures automatically fail their saving throw. That creature must succeed on a Constitution saving throw against your spell save DC or immediately move up to half of their movement in any direction of your choice and make a single weapon attack against a creature of your choice within range. Starting at 2nd level, you can use your Channel Divinity to briefly control a creature’s actions against their will.Īs an action, you target a Large or smaller creature that has blood within 60 feet of you. When you use a spell of 1st level or higher to inflict damage to any creatures that have blood, those creatures suffer additional necrotic damage equal to 2 + the spell’s level. Bloodletting Focusįrom 1st level, your divine magics draw the blood from inflicted wounds, worsening the agony of your nearby foes. Source: Tal'Dorei Campaign Setting Blood Domain SpellsĪt 1st level, you gain proficiency with martial weapons.
